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Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps: 1. Open attached Unity project. 2. Open and play "ts" scene. 3. Unity crashes. Additional note: "Marshal.Struct... Read more
'GetLocalizedString is not allowed...' error in console on dropping spri...
1. What happened Dropping sprite into scene view causes the following error to be logged into console: GetLocalizedString is not all... Read more
[Android] Graphics fail completely on certain devices - GLES3 selected o...
On certain devices which do not fully support GLES3 graphics fail completely, if GLES3 is selected as a primary graphics API Affect... Read more
[Particles]Small particles cause large shadows
When the max particle size is very small the shadows cast will sometimes become too large. (see gif) 1) Open Project ParticlesShadow... Read more
[VR] Height Map not shown when Shadows + Realtime GI + Forward Rendering...
Repro steps: 1) Open the project and FirstPerson scene in it 2) Selec OVRPlayerController->OVRCameraRig->TrackingSpace->CenterEyeAnc... Read more
[WebGL][Win] No lighting from spotlight with deferred rendering path
Reproduction steps: 1. Open attached Unity project. 2. Open "Repro" scene and notice "Spotlight" game object. 3. Build and open "Re... Read more
Can't assign prefab to script GameObject public parameter
1. What happened In Inspector can't assign prefab from Assets, as a GameObject parameter in script. The behaviour can be viewed here... Read more
Animation Transform rotation does not reset when leaving Record mode in ...
Reproduction steps:(Gif attached) 1) Open users attached project, proceed to "Scene" scene. 2) Select "Cube" object, and open animat... Read more
Text in 2D section of preferences window is clipped
The text in the 2D section of the Preferences window reads: "Maximum Sprite Atlas Cache Size (": https://gyazo.com/773ed44e31da0e154... Read more
Switching SetQualityLevel darkens the lighting with no returning back
Steps to reproduce: 1. Download and import attached project. (repro-case_756793-WebGL_Quality.zip) 2. Open scene: main 3. Build to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler connects to a different opened Editor project when more than one project is open and building for WebGL with Autoconnect Profiler enabled
- Creating and then deleting the "Integration Update: Rotation" block breaks and makes unusable VFX Graph
- “ArgumentNullException: Value cannot be null.” when deleting a newly created input action
- Undoing the creation of the "Button - TextMeshPro" GameObject only removes Canvas and EventSystem GameObjects
- NullReferenceException errors are thrown when entering the Play Mode when ShaderGraph window is focused