Search Issue Tracker
Unity crashes when entering Play Mode in CarDemo or DroneDemo scenes
How to reproduce: 1. Open the user's attached project 2. In the Project window go to AirSimAssets->Scenes and open CarDemo 3. Open t... Read more
[LWRP] Editor Previews break in Play Mode if VR is enabled
Steps to reproduce: 1. Create a new project with LWRP for VR template 2. Enable VR and packages if they haven't been enabled automat... Read more
[Android][Vulkan] Android devices crash on specific scene
Steps to reproduce: 1. Open attached project 2. Build and run "Lights" scene on specified device 3. App will load, run for a couple ... Read more
VSCode needs to target 4.7.2 instead of 4.5
https://github.com/Unity-Technologies/vscode-unity-debug/issues/115 https://forum.unity.com/threads/unable-to-locate-net-framework-4... Read more
[Inspector] Can't multi-select change the Asset template or the seed whe...
Repro steps: 1. Drag at least 2 different effects in the hierarchy. 2. Multi-select all the effects 3. Try turning on/off the Reseed... Read more
UnityEvent.RemoveListener doesn't remove object reference when UnityEven...
How to reproduce: 1. Open attached project "_test_proj_events.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, pres... Read more
Crash on compute_class_bitmap when using [DidReloadScripts] in Generic c...
How to reproduce: 1. Open the "CrashOnScriptsReload.zip" project Actual result: Unity crashes. Reproducible with: 2018.1.9f2, 2018... Read more
Editor crashes with RepaintController::GetScreenParamsFromGameView when ...
How to reproduce: 1. Open attached project "CrashTest" 2. Enter/Exit Play Mode --------------- Observe the crash (if the crash does ... Read more
Graphics crash when running a particular scene
It looks like a crash related to metal. When attempting to run the "01 - Camera.unity" scene in the editor on mac, a crash occurs. ... Read more
[Profiling] "Non matching Profiler.EndSample" exception is thrown on qui...
"Non matching Profiler.EndSample" exception thrown on quitting a standalone player development build with autoconnect profiler check... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant
- InternalCallRegistrationWriter attempts to launch with Mono when building the project with the IL2CPP Scripting Backend
- [Linux] FPS limit becomes unset for some time when maximizing Game View while in Play Mode
- ContextClickEvent not fired at runtime for UI Toolkit elements when right-clicked