Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.1.0a12
Issue ID
1110661
Regression
No
[GPU PLM] Editor is slow and low baking performance when baking certain project with GPU Lightmapper
Steps to repro:
1. Open attached project and 'Bedroom_modelling' scene;
2. Drag 'Bedroom_Lighting' scene on top of 'Bedroom_modelling' scene in the Hierarchy;
3. Double-click on 'Bedroom_Lighting' scene in the Hierachy to make it active;
4. In the Lighting window select 'Progressive - GPU (Preview)' in the 'Lightmapper' dropdown list;
5. In the Lighting window press 'Generate Lighting' button;
6. Wait until scene bakes.
Expected result:
Scene bakes relatively fast and Editor is not unresponsive while baking.
Actual result:
Editor is almost unresponsive and the bake performance is 0.17 mrays/sec on 1070GTX (40x times slower than CPU PLM).
Notes:
- Reproducible in 2019.1.0a12, 2018.3.1f1, ;
- Reproducible on Windows 10 with NVIDIA GeForce GTX1070 (8GB VRAM);
- The issue is reproducible only with GPU Lightmapper; not reproducible when baking with CPU Lightmapper or Enlighten.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment