Search Issue Tracker
Fixed in 7.2.0
Fixed in 7.1.7
Votes
1
Found in [Package]
5.3.0, 6.1.0
Issue ID
1110520
Regression
Yes
[Terrain][LWRP] LOD popping of Terrain quad nodes with instancing enabled
LOD popping of Terrain quadtree renderer nodes. Behavior is inconsistent with Built-in renderer. Pixel Error on terrain data is set to default 5.
1. Create new project
2. Install LWRP package from package manager
3. Create a LWRP asset via Project Context Menu -> Create -> Rendering -> Lightweight Pipeline Asset
4. Assign newly created pipeline asset to Graphics Settings Render Pipeline
5. In your scene, create a new Terrain GameObject and enable instancing via Terrain Settings
6. Paint on terrain in a way that generates high-frequency/noisy terrain
7. Zoom camera in and out of Terrain
Result: Lots of LOD popping
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crashes in the wild on Vulkan in CreateDepthSurfaceImpl
- Position and rotation of a GameObject with Rigidbody reset when it is enabled and moved in the same Update call and the frame rate is low
- “Ignoring depth surface store action as it is memoryless” warnings thrown when Capturing new Snapshot while in Play Mode
- Certain textures are not loaded when using the "Load texture data on demand" feature
- [Android][OpenGL] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
Resolution Note (fix version 7.2.0):
Fixed the shader errors and warnings in the default URP Terrain shader.