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Found in [Package]

5.3.0, 6.1.0

Issue ID




[Terrain][LWRP] LOD popping of Terrain quad nodes with instancing enabled

Package: Scriptable Render Pipeline Lightweight



Priority: 7Not yet prioritized for a release


Severity: 3Secondary functionality broken

LOD popping of Terrain quadtree renderer nodes. Behavior is inconsistent with Built-in renderer. Pixel Error on terrain data is set to default 5.

1. Create new project
2. Install LWRP package from package manager
3. Create a LWRP asset via Project Context Menu -> Create -> Rendering -> Lightweight Pipeline Asset
4. Assign newly created pipeline asset to Graphics Settings Render Pipeline
5. In your scene, create a new Terrain GameObject and enable instancing via Terrain Settings
6. Paint on terrain in a way that generates high-frequency/noisy terrain
7. Zoom camera in and out of Terrain

Result: Lots of LOD popping

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