Search Issue Tracker

Fixed in 7.2.0

Fixed in 7.1.7



Found in [Package]

5.3.0, 6.1.0

Issue ID




[Terrain][LWRP] LOD popping of Terrain quad nodes with instancing enabled

Package: Scriptable Render Pipeline Lightweight


LOD popping of Terrain quadtree renderer nodes. Behavior is inconsistent with Built-in renderer. Pixel Error on terrain data is set to default 5.

1. Create new project
2. Install LWRP package from package manager
3. Create a LWRP asset via Project Context Menu -> Create -> Rendering -> Lightweight Pipeline Asset
4. Assign newly created pipeline asset to Graphics Settings Render Pipeline
5. In your scene, create a new Terrain GameObject and enable instancing via Terrain Settings
6. Paint on terrain in a way that generates high-frequency/noisy terrain
7. Zoom camera in and out of Terrain

Result: Lots of LOD popping

  1. Resolution Note (fix version 7.2.0):

    Fixed the shader errors and warnings in the default URP Terrain shader.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.