Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1092350
Regression
No
Not all asset's objects are imported to editor when importing .blend file instead of manually exported .fbx
Reproduction steps:
1. Open attached project("BlendPartialImportBug")
2. Drag prefabs "fbx file" and "blend file" into the scene
3. Inspect the difference in the prefab's hierarchy
Reproduced with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Notes:
- Imported .blend file does not include light source object, camera, few small assets
- Manually exported .fbx file includes all scene objects and primitive shader options
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2019.1.X):
Blender issue. The preset "defaults_unity3d" need to be changed to export the cameras, lights and linked objects. Unity is simply using this preset when importing a .blend file in the project.