Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1092350
Regression
No
Not all asset's objects are imported to editor when importing .blend file instead of manually exported .fbx
Reproduction steps:
1. Open attached project("BlendPartialImportBug")
2. Drag prefabs "fbx file" and "blend file" into the scene
3. Inspect the difference in the prefab's hierarchy
Reproduced with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Notes:
- Imported .blend file does not include light source object, camera, few small assets
- Manually exported .fbx file includes all scene objects and primitive shader options
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (2019.1.X):
Blender issue. The preset "defaults_unity3d" need to be changed to export the cameras, lights and linked objects. Unity is simply using this preset when importing a .blend file in the project.