Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1092350
Regression
No
Not all asset's objects are imported to editor when importing .blend file instead of manually exported .fbx
Reproduction steps:
1. Open attached project("BlendPartialImportBug")
2. Drag prefabs "fbx file" and "blend file" into the scene
3. Inspect the difference in the prefab's hierarchy
Reproduced with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Notes:
- Imported .blend file does not include light source object, camera, few small assets
- Manually exported .fbx file includes all scene objects and primitive shader options
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.1.X):
Blender issue. The preset "defaults_unity3d" need to be changed to export the cameras, lights and linked objects. Unity is simply using this preset when importing a .blend file in the project.