Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1092350
Regression
No
Not all asset's objects are imported to editor when importing .blend file instead of manually exported .fbx
Reproduction steps:
1. Open attached project("BlendPartialImportBug")
2. Drag prefabs "fbx file" and "blend file" into the scene
3. Inspect the difference in the prefab's hierarchy
Reproduced with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Notes:
- Imported .blend file does not include light source object, camera, few small assets
- Manually exported .fbx file includes all scene objects and primitive shader options
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2019.1.X):
Blender issue. The preset "defaults_unity3d" need to be changed to export the cameras, lights and linked objects. Unity is simply using this preset when importing a .blend file in the project.