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Won't Fix
Votes
0
Found in
2018.3.0b6
Issue ID
1092350
Regression
No
Not all asset's objects are imported to editor when importing .blend file instead of manually exported .fbx
Reproduction steps:
1. Open attached project("BlendPartialImportBug")
2. Drag prefabs "fbx file" and "blend file" into the scene
3. Inspect the difference in the prefab's hierarchy
Reproduced with: 2017.4.16f1, 2018.1.9f2, 2018.2.18f1, 2018.3.0b12, 2019.1.0a11
Notes:
- Imported .blend file does not include light source object, camera, few small assets
- Manually exported .fbx file includes all scene objects and primitive shader options
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Resolution Note (2019.1.X):
Blender issue. The preset "defaults_unity3d" need to be changed to export the cameras, lights and linked objects. Unity is simply using this preset when importing a .blend file in the project.