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Won't Fix
Votes
0
Found in [Package]
5.2.1
Issue ID
1106240
Regression
Yes
[VR][LWRP]Depth of field effect calculated from both eyes is applied to each eye
Steps to reproduce:
1. Download and open the attached project
2. Enter playmode
Expected result: depth of field is applied per eye
Actual result: each eye recieves a depth of field overlay from both eyes(split down the middle)
Reproduced on 2019.1.0a11 LWRP 5.2.1 PostFX 2.1.1
Not reproduced on LWRP 5.1.0* or when LWRP is disabled
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Resolution Note:
Depth of field is not used in VR due to it forcing the user to focus in an area and in stereo rendering this can often make users feel sick, also it requires eye tracking to be fully effective so for not it is recommended not to use DOF in VR.