Search Issue Tracker
Fixed in 2019.2.X
Fixed in 2018.3.X
Votes
2
Found in
2019.1.0a10
2019.1.0a11
Issue ID
1106120
Regression
Yes
[Asset Importer] "Projectsettings.asset type mismatch" exception thrown when importing a project from asset store or collab.
"Projectsettings.asset type mismatch" exception thrown when importing a project from asset store or collab in 2019.1.0a10.
Steps to reproduce:
1) Open "[Mobile]Touch Input and Keyboards" project from Collab in 2019.1.0a10.
OR Alternatively,
1) Create new project in 2019.1.0a10.
2) Import 2d platformer (https://assetstore.unity.com/packages/essentials/tutorial-projects/2d-platformer-11228) from asset store .
Actual result: "Projectsettings.asset type mismatch" exception thrown in console.
Expected result: No error appears in the console.
Reproducible in: 2019.1.0a11, 2019.1.0a10
Working fine in: 2019.1.0a9, 2018.3.0f1
Note: Happens every time when downloading a project from Collab and majority of times when importing from Asset store.
Stack trace:
Unity failed to read signed 32 bit int at line 162 of 'projectsettings/projectsettings.asset' due to type mismatch. This problem occurs when a member field in the script has changed and Unity is attempting to load data with the old format, or when the data is corrupt.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment