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When changing graphics API to OpenGL a compute shader with the imageSize...
Steps to reproduce: 1. Open the attached project 2. Select NewComputeShader.compute 3. Observe the error in the Console Window: NVID... Read more
Constant buffer memory being overwritten in D3D12 mode
Steps to reproduce: 1. Download D3D12_CB_Test.zip 2. Using Command Prompt open unity with -force-d3d12 argument 3. Enter play mode 4... Read more
[IL2CPP][iOS] Build crashes on QueryComponentByType() [inlined] when cod...
To reproduce: 1. Open project attached by the user 2. In player settings make sure that scripting backend is set to IL2CPP and code ... Read more
[.NET 4.6][iOS] Build throws NotSupportedException when creating a WebRe...
To reproduce: 1. Open project attached by QA 2. In player settings set Scripting Runtime to experimental .Net 4.6 3. Build for iOS (... Read more
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is...
Reproduction steps: 1. Open "MinimalRepro.zip" project (It crashes the first time) 2. Drag "Water" from "Shaders" folder, to "New M... Read more
Objects are affected by the Root motion even if it is disabled and handl...
Reproduction steps: 1. Open the attached project "RootMotion Bug.zip"; 2. Open the Test.unity scene 3. Observe that there are 3 cube... Read more
Animation transitions between key frames are corrupted when modifying ke...
To reproduce: 1. Open my attached project 2. In Hierarchy window, select BlendShape, enter Play mode 3. While in Play mode, keep cha... Read more
[Android] [Cardboard] Device's Volume buttons are not increasing/decreas...
Steps to reproduce: 1) Download attached project 'reproProject.zip' and open in Unity 2) Make sure Virtual Reality Supported is ena... Read more
Editor displays incorrect "Average Velocity" for animation clips
Steps to reproduce: 1. Open the attached project 2. Open the TestScene scene 3. Play the scene 4. Observe the blue, red and green fi... Read more
[Transform] Assertion failed on expression: 'CompareApproximately(det, 1...
Repro steps: 1. Open Scene1 from the attached project, or create a particle system in a new project. 2. Select the particle system i... Read more
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