Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0b9
Issue ID
1102272
Regression
No
D3D12: device is lost and editor crashes, when a 3D or Array RenderTexture is created with enableRandomWrite and mipmaps
Steps to reproduce:
1. Download and open the attached project
2. Make sure D3D12 is set as the graphics API
3. Open Scene "Sample Scene"
4. Enter Playmode
Result: crash
Reproduced on 2018.1.a01, 2018.1.9f2, 2018.2.17f1, 2018.2.0b11, 2019.1.0a10
API used is not available in 2017.4
-
Resolution Note (2019.2.X):
this is a missing feature instead of a bug in the code. we would track this issue as a feature for D3D12 and we will get this feature implemented in the near future releases of Unity.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
This is a duplicate of issue #1049270