Search Issue Tracker
By Design
Votes
0
Found in [Package]
0.1.21
Issue ID
1096519
Regression
No
SortingGroup component does not sort when LWRP is in use
Steps to reproduce:
1. Download and open the attached project
2. Observe Sprite render order
3. Remove LWRP asset from graphics options
4. Observe current order
Expected result: in both cases, higher sorting group order value having sprite should be on top
Actual result: when LWRP is in use, sort order is discarded
Reproduced on 2019.1.0a8 on all LWRP versions from 0.1.21 to 5.0.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor freezes on "Open Project: Register Scripts" Unity's code execution when opening a project
- [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
- Mesh normals look inverted when the Entities SubScene is disabled
- Prefab Overrides and blue marker stays when applying Overrides
- Rigidbody component's values do not translate to the PhysX calculations when they are being overridden via a script
Resolution Note:
Sorting groups are only supported when using the sprite renderer as per the documentation https://docs.unity3d.com/Manual/SortingGroup.html