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By Design
Votes
0
Found in
2019.1.0a8
Issue ID
1098054
Regression
No
[OpenGLES3][Mali] Not all objects are rendered with Tessellation shader
To reproduce:
1. Open the attached project;
2. Switch Graphics API to OpenGLES3;
3. Build and run Tessellation scene on Mobile devices (Make sure Tessellation is supported (ES 3.1 AEP and up).
Expected results: 38 objects with Tessellation shader are rendered correctly
Actual result: 2 or 3 objects are rendered.
Reproduced with: 2018.1.9f2, 2018.2.16f1, 2018.3.0b10
Devices under testing:
Reproduced with:
VLNQA00166, Huawei P20 (EML-L29), 8.1.0, CPU: NOT FOUND, GPU: Mali-G72
VLNQA00103, Samsung Galaxy Note8 (SM-N950F), 7.1.1, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00164, Samsung Galaxy S8 (SM-G950F), 8.0.0, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00175, Samsung (SM-N960F), 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Not reproduced with:
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00030, LG G2, 4.4.2, CPU:armeabi-v7a, GPU: Adreno 330
VLNQA00111, Samsung Galaxy J5, 7.1.1, CPU:armeabi-v7a, GPU: Adreno 306
VLNQA00107, Google Nexus 6P, 8.0.0, CPU:arm64-v8a, GPU: Adreno 430
VLNQA00086, Sony Xperia Z4 Tablet, 7.1.1, CPU:arm64-v8a, GPU: Adreno 430
VLNQA00147, Razer Phone, 8.1.0, CPU:arm64-v8a, GPU: Adreno 540
VLNQA00123, Google Pixel 2 XL, 9, CPU:arm64-v8a, GPU: Adreno 540
VLNQA00202, Samsung Galaxy Note 9, 8.1.0, CPU:arm64-v8a, GPU: Adreno 630
VLNQA00144, Samsung Galaxy S9, 8.0.0, CPU:arm64-v8a, GPU:Adreno 630
VLNQA00129, Nvidia Shield, 6.0.1, CPU:armeabi-v7a, GPU: NVIDIA Tegra
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Resolution Note (2019.1.X):
By design: Mali GPUs have an internal limit of how much geometry they can render.