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Fixed in Unity 2018.2.16f1

Votes

0

Found in

2018.2.12f1

Issue ID

1094637

Regression

Yes

Environment Lighting is not applied when loading a scene via SceneManager.LoadScene()

Shadows/Lights

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 2Core functionality majorly impacted

To reproduce:
1. Open user's attached project "ZapZap.zip"
2. In Project window, Assets/Scenes, duplicate "Scene 6"
3. Add the newly created scene to Scenes In Build via Build Settings
4. Enter the Play mode in any level
5. Click the button in top right corner and navigate to Level 7 (the duplicated scene)

Expected: scene is loaded with Environment lighting applied
Actual: scene is loaded without Environment lighting

Reproduced in: 2018.2.16f1, 2018.3.0b9, 2019.1.0a8

Note: the scene can be fixed by manually generating the lightning

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