Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b10
Issue ID
1098680
Regression
No
"Cannot restructure prefab" dialog opens wrong prefab
When attempting to delete a child gameobject of a prefab within the scene view, the user is presented with an error dialog.
This dialog will not lead the user to open the correct prefab IF the gameobject the user is trying to delete is the child of a nested prefab, but applied as an override of the parent prefab.
To reproduce:
1) Open the attached project and navigate to the 'Test' Scene
2) Expand all gameobjects in the hierarchy
3) Select the "Wrong" GameObject in the hierarchy and press delete.
4) In the dialog that appears, click "Open Prefab"
5) Observe that prefab "C" was opened.
6) Repeat with the "Also Wrong" GameObject + Observe prefab "B" is opened
7) Finally, repeat with the "Right" GameObject. Observe prefab "A" is opened, where the "Wrong" and "Also Wrong" GameObjects are applied.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on NVDEV_Thunk when changing VideoPlayer clip source on certain machines
- [HDRP] Forced context-switching occurs when adding an unregistered Custom Post Process to a scene Volume
- Multiple errors are spammed in the Console window when entering “Infinity” value in the Falloff field of a Freeform Light 2D
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
Add comment