Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1340189
Regression
No
Selecting a FontAsset to none in the UI Builder throws warnings
1- Open UI Builder Window
2- Add a Label
3- Set FontAsset to None
4- Select a Font
Expected: No warnings are shown
Actual: It throws warnings
Details:
Invalid font reference
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int) (at C:/work/unity-merge-trunk/External/MirroredPackageSources/com.unity.ui.builder/Editor/Builder/Viewport/BuilderVisualTreeStyleUpdaterTraversal.cs:67)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
- Tile Palette: SceneRoot and SceneView are not rendered with correct UI spacing
- ShaderGraph “Create Node” menu’s Search icon has a dropdown icon but is not a dropdown and does nothing when clicked
Resolution Note (fix version 2021.2):
Fixed both following issues at the same time:
- 1340195: Can't assign a none Font in UIBuilder
- 1340189: Selecting a FontAsset to none in the UI Builder throws warnings
It is now possible to set both USS properties to None and not see the Builder throw exceptions or send out warnings.