Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1340189
Regression
No
Selecting a FontAsset to none in the UI Builder throws warnings
1- Open UI Builder Window
2- Add a Label
3- Set FontAsset to None
4- Select a Font
Expected: No warnings are shown
Actual: It throws warnings
Details:
Invalid font reference
UnityEngine.UIElements.VisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int)
Unity.UI.Builder.BuilderVisualTreeStyleUpdaterTraversal:TraverseRecursive (UnityEngine.UIElements.VisualElement,int) (at C:/work/unity-merge-trunk/External/MirroredPackageSources/com.unity.ui.builder/Editor/Builder/Viewport/BuilderVisualTreeStyleUpdaterTraversal.cs:67)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed both following issues at the same time:
- 1340195: Can't assign a none Font in UIBuilder
- 1340189: Selecting a FontAsset to none in the UI Builder throws warnings
It is now possible to set both USS properties to None and not see the Builder throw exceptions or send out warnings.