Search Issue Tracker
Fixed in 2018.2
Fixed in 2018.3
Votes
0
Found in
2018.2.1f1
Issue ID
1078553
Regression
No
A NavMeshObstacle placed at a specific position creates a boundary on an unobstructed NavMesh
Repro steps:
1. Open QA attached project "repro_1078553"
2. Open the Navigation Window
3. Enter Play Mode and observe the Game View
Expected: The Cylinder moves to the "Target" GameObject
Actual: The Cylinder is unable to go through an unobstructed mesh
Reproducible with: 2017.2.3p4, 2017.4.11f1, 2018.2.8f1, 2018.3.0b2, 2019.1.0a1
Notes:
- Changing the position or radius of the NavMeshObstacle fixes the issue
Fixed in: 2019.1.0a9
Backported to: 2018.2.16f1, 2018.3.0b11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetDatabase is overwriting GUIDs
- Packages cannot be added from a registry that returns invalid publish dates [Windows-only]
- [PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps with 16 lightmap AA samples
- Physics.SyncColliderTransforms syncs every collider when the local position hasn't changed
- [GPU PLM] Part of baked shadows are broken when hitting a backface
Add comment