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Fixed in Unity 2018.2

Votes

0

Found in

2018.2.1f1

Issue ID

1078553

Regression

No

A NavMeshObstacle placed at a specific position creates a boundary on an unobstructed NavMesh

AI

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Priority: 3Not yet prioritized for a release

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Severity: 3Secondary functionality broken

Repro steps:
1. Open QA attached project "repro_1078553"
2. Open the Navigation Window
3. Enter Play Mode and observe the Game View

Expected: The Cylinder moves to the "Target" GameObject
Actual: The Cylinder is unable to go through an unobstructed mesh

Reproducible with: 2017.2.3p4, 2017.4.11f1, 2018.2.8f1, 2018.3.0b2, 2019.1.0a1

Notes:
- Changing the position or radius of the NavMeshObstacle fixes the issue

Fixed in: 2019.1.0a9
Backported to: 2018.2.16f1, 2018.3.0b11

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