Search Issue Tracker
By Design
Votes
0
Found in
2018.3
Issue ID
1080935
Regression
No
[Terrain] Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder
Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder. ie If current directory is the Packages directory, the AssetDatabase wont be able to create a Brush or Terrain Layer asset.
Packages folder exists outside the Unity project. Need to check if the destination directory for the asset is in Assets, if not, create it in the Assets root dir or something like that
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (2018.3.X):
By design you should not create assets outside the Assets folder