Search Issue Tracker
By Design
Votes
0
Found in
2018.3
Issue ID
1080935
Regression
No
[Terrain] Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder
Cant create Terrain Brush or Terrain Layer if current directory open in Project window is not in the Assets folder. ie If current directory is the Packages directory, the AssetDatabase wont be able to create a Brush or Terrain Layer asset.
Packages folder exists outside the Unity project. Need to check if the destination directory for the asset is in Assets, if not, create it in the Assets root dir or something like that
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note (2018.3.X):
By design you should not create assets outside the Assets folder