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[UnityTest] Playmode tests create a new testing thread when testing array with size of SceneManager.sceneCountInBuildSettings

Unity Test Runner


How to reproduce:
1. Download project from the link to the cloud and open it
2. Open Test Runner (Windows -> General -> Test Runner)
3. Select "PlayMode" inside of Test Runner
4. Click "Run All"

Expected result: testing will be done in order by one thread
Actual result: after testing FullScenePerformanceTest(0) testing not only continuous to go in order but new thread at the beginning will start to test all over again

- It is hard to notice with the stripped project, for more obvious example download user's attached project
- when the first thread reaches the end testing stops, no matter where the other threads were at that moment
- to disable infinite loop comment out CharacterweaponTests.cs files line 17 "[Repeat(10)]" it prevents testing thread reaching the end
- when new thread start you receive an error: NullReferenceException: Object reference not set to an instance of an object

Reproducible with: 2018.2.7f1, 2018.3.0b1
Could not reproduce with: 2018.1.9f2 (test runner didn't recognize scene array), 2017.4.9f2 (package manager error)

Comments (1)

  1. A79929e8556d0fbe37f9b4b79f822239?d=mm


    Jun 26, 2020 05:54

    Issue Tracker is found here for the marked opinion for the objectives for the tools. An instrument of the tracker and is accessed for the figurative moves for the targets. The pathway is suggested for the mixing of the goals for the range in all ways for the trackers.

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