Search Issue Tracker
Duplicate
Votes
0
Found in
2018.2.6f1
Issue ID
1077008
Regression
No
[UnityTest] Playmode tests create a new testing thread when testing array with size of SceneManager.sceneCountInBuildSettings
How to reproduce:
1. Download project from the link to the cloud and open it
2. Open Test Runner (Windows -> General -> Test Runner)
3. Select "PlayMode" inside of Test Runner
4. Click "Run All"
Expected result: testing will be done in order by one thread
Actual result: after testing FullScenePerformanceTest(0) testing not only continuous to go in order but new thread at the beginning will start to test all over again
Notes:
- It is hard to notice with the stripped project, for more obvious example download user's attached project
- when the first thread reaches the end testing stops, no matter where the other threads were at that moment
- to disable infinite loop comment out CharacterweaponTests.cs files line 17 "[Repeat(10)]" it prevents testing thread reaching the end
- when new thread start you receive an error: NullReferenceException: Object reference not set to an instance of an object
Reproducible with: 2018.2.7f1, 2018.3.0b1
Could not reproduce with: 2018.1.9f2 (test runner didn't recognize scene array), 2017.4.9f2 (package manager error)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #1078243