Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2018.2.X, 2018.3.X
Votes
0
Found in
2018.3.0a7
Issue ID
1077942
Regression
Yes
Prefab rotation offset is ignored on prefab instance at runtime
When entering runtime (Editor>Play) the prefab rotation offset, of 90' in this case, is ignored and causes the prefab to be offset by 90' at runtime.
This is my best guess at what the issues is, but definitely a regression causing my Generic Root Motion to be aligned down the X-axis, instead of the expected Z-axis forward direction.
repro:
- Import attached "Prefab_RM_bug.unitypackage" into a new Project
- Drop "CAVECRAWLER" prefab into scene
- Click the Editor Play button...
Bug: with the root selected, notice that the forward direction of the creature down the local X-axis, 90' off the expected orientation... use arrows to move.
see attached a7_BAD_Result.gif
Expected: the forward direction of the creature down the local Z-axis.
see attached a6_ExpectedResult.gif
this is a regression...
repro in...
Version 2018.3.0a7 (a7130d85cac7)
Not repro in...
Version 2018.3.0a6 (33e5def6e55f)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Resolution Note (fix version 2019.1):
Fixed the import of the root node rotation for assets with a shared avatar.