Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.3.0a10
Issue ID
1076684
Regression
Yes
[Curve] Assertion fail on curveT when simulating a particle system
Repro steps:
1. Open Bug scene from the following project:
https://drive.google.com/open?id=1Uid9A9JjtdXJqGWz_wN3VCjSsfUCN1xZ (project path is TestProjects\LWGraphicsTest)
2. Enter / exit play mode a few times (it may take 3-5 times to see the issue)
3. Observe console errors:
Assertion failed on expression: 'curveT >= GetRange().first && curveT <= GetRange().second'
UnityEngine.ParticleSystem:Simulate(Single, Boolean, Boolean, Boolean)
PlaySystems:OnEnable() (at Assets/PlaySystems.cs:19)
and
Assertion failed on expression: 'curveT >= m_Curve[lhs].time && curveT <= m_Curve[rhs].time'
UnityEngine.ParticleSystem:Simulate(Single, Boolean, Boolean, Boolean)
PlaySystems:OnEnable() (at Assets/PlaySystems.cs:19)
Notes:
- Inconsistent repro, takes a few tries
- The offending particle curve is the Szie over Lifetime curve on the GunBarrelEnd system. Removing any of its 4 keys fixes the issue.
- Issue introduced recently in the 2018.3 cycle
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Deeeds
Jun 12, 2019 17:41
Getting thousands of these in 2019.1.6f