Search Issue Tracker
Fixed in 2019.1.X
Fixed in 2017.4.X, 2018.2.X, 2018.3.X
Votes
0
Found in
2018.2.5f1
Issue ID
1075709
Regression
No
Excessive load time or build time for high-poly scenes with MeshCollider
Steps to reproduce:
1. Download the provided package
2. Import the package into an empty project
3. Open the following window Menu > Window > BuildWindow
4. Create asset bundles by Enabling/Disabling Prebake collision meshes*
5. Observe that building asset bundles with prebake collision meshes enabled takes about ~ 9 minutes
Expected result: build time for high-poly scenes with MeshCollider should take excessively long
Reproduced in: 2018.3.0a11, 2018.2.6f1, 2017.4.10f1, 2017.1.4p1
Fixed in: 2019.1.0a7, 2018.3.0b10, 2018.2.12f1, 2017.4.16f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Add comment