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Fixed in Unity 2019.1

Votes

0

Found in

2018.2.5f1

Issue ID

1075709

Regression

No

Excessive load time or build time for high-poly scenes with MeshCollider

Physics

-

-

Priority: 4Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

Steps to reproduce:
1. Download the provided package
2. Import the package into an empty project
3. Open the following window Menu > Window > BuildWindow
4. Create asset bundles by Enabling/Disabling Prebake collision meshes*
5. Observe that building asset bundles with prebake collision meshes enabled takes about ~ 9 minutes

Expected result: build time for high-poly scenes with MeshCollider should take excessively long

Reproduced in: 2018.3.0a11, 2018.2.6f1, 2017.4.10f1, 2017.1.4p1

Fixed in: 2019.1.0a7, 2018.3.0b10, 2018.2.12f1, 2017.4.16f1

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