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[HDRP] [PS4] Mesh decals rendered incorrectly
Versions tested: 2020.2.0a9 + 9.0.0 Steps to reproduce: 1) Open attached project or create a new one with mesh decals in it (Simpl... Read more
Crash when Scene view Shading Mode is set to Wireframe or Shaded Wirefra...
How to reproduce: 1. Create a new project 2. Select the "Wireframe" Shading Mode int the dropdown in the top left corner of the Scen... Read more
EditorGUILayout.ObjectField selection pop-up for some Components prevent...
How to reproduce: 1. Open tester-attached project (EditorGUILayoutBug.zip) 2. Open the SampleScene 3. Open the custom Editor window ... Read more
[A2] Unexpected assembly reload after building standalone player with pl...
Steps: 1. Open attached project 2. Set "Edit->Project Settings -> Editor -> Enter Play Mode Options (Experimental)" 3. Load SampleSc... Read more
[Performance Regression] "EditorOnly [Prefabs.MergePrefabs]" process not...
Reproduction steps: 1. Import the attached .unitypackage ("1239162.unitypackage") 2. Open the Scene "Candy Trip 3" Expected result:... Read more
Unable to add script properties of a custom Object type to be tracked in...
How to reproduce: 1. Open the attached project "1238942.zip" 2. Open the "test" scene 3. Open Animation window 4. Select GameObject ... Read more
[IMGUI] Texts are clipped when "TestRunner.Callbacks" script is selected...
On selecting "UnityEngine.TestTool.TestRunner.Callbacks" from Script Component in the Inspector, Texts are clipped, refer attached s... Read more
Splitter IndexOutOfRangeException when opening the editor
Steps to reproduce: 1. Open the editor prior to changeset 682d3dec6115 2. Reset the layout to "Default" 3. Open the Test Runner 4. C... Read more
Custom model has incorrect naming scheme when imported into Unity
How to reproduce: 1. Create and open a new project 2. Import the attached 'TestModel.FBX' model into the project Expected result: m... Read more
After reloading a scene or restarting Unity, Empty classes using the [Se...
How to reproduce: 1. Open the attached BugSR.zip project 2. Create a new GameObject in the Hierarchy 3. Add "MyBehaviour" Component ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs