Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.2f1
Issue ID
1069506
Regression
No
Hotkey combinations work inconsistently, multiple GetKey calls in the same statement don't work properly
if (Input.GetKey(KeyCode.LeftControl) && Input.GetKey(KeyCode.X)) only evaluates to true if X is pressed first.
It is opposite to the expected behaviour according to both of the platform guidelines linked in the top reply here: https://ux.stackexchange.com/questions/58185/normative-ordering-for-modifier-key-combinations.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
Add comment