Search Issue Tracker
Won't Fix
Votes
3
Found in
2018.2.2f1
2018.2.3f1
Issue ID
1070533
Regression
No
Wrong script named displayed when failed to add script to GameObject
How to reproduce:
1. Open user's project.
2. Go to Assets > BioIK.
3. Add BioIK.cs to Main Camera.
Expected result: Script can be added to the GameObject.
Actual result: Script cannot be added to the GameObject.
Reproducible with - 2018.3.0a8, 2018.2.4f1, 2018.2.2f1
Not reproducible with - 2018.2.1f1, 2018.1.9f1, 2017.4.9f1, 2017.2.3p3, 2017.1.4p2
Notes: The script can be reimported and works just fine in 2018.2.1f1 and earlier.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note:
Hi there,
We really appreciate your contribution to the Unity product. Thank you for reporting this issue. We take every case submitted to us seriously by investigating the impact on you, our customer, as well as the impact it may have on the engineering and experience of our product.
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.
Unity QA Team