Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.6f1
2018.2.1f1
Issue ID
1067070
Regression
Yes
OnTrigger events aren't called when a GameObjects with an increasing scale collides with another GameObject
Repro steps:
1. Open user attached project
2. Enter Play Mode and observe the Game View
Expected: The cube gets deactivated when sphere collides with it
Actual: The cube doesn't get deactivated when they collide with each other
Reproducible with: 2018.1.9f1, 2018.2.4f1, 2018.3.0a4
Not reproducible with: 2017.4.9f1, 2018.1.5f1, 2018.2.0b3, 2018.3.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment