Search Issue Tracker
By Design
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.2.0f2
2018.2.1f1
2018.3.0a8
Issue ID
1070490
Regression
No
[2D][Tilemaps] Tilemap doesn't render when components are copied via code
When duplicating a tilemap by copying components with code
A project which reproduces this is attached
Steps to reproduce:
1) Open attached project
2) Open scene Test1
3) Expand 'Grid' in the Hierarchy - observe children Tilemap and TilemapDupe
4) Tilemap has components Tilemap and TilemapRenderer. TilemapDupe has the script DuplicateTilemap attached
5) Click play
6) Observe that the Game Object TilemapDupe now has components Tilemap and Tilemap Renderer, but the tiles are not rendering in the scene
7) Click on Tilemap and copy component 'Tilemap'
8) 'Paste Component Values' on the Tilemap component of TilemapDupe
9) Observe that the tilemap now renders, even though no actual values changed in the component
Also present in 2018.2 and 2018.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment