Search Issue Tracker
By Design
Fixed in 2018.1.X, 2018.2.X
Votes
0
Found in
2018.2.0f2
2018.2.1f1
2018.3.0a8
Issue ID
1070490
Regression
No
[2D][Tilemaps] Tilemap doesn't render when components are copied via code
When duplicating a tilemap by copying components with code
A project which reproduces this is attached
Steps to reproduce:
1) Open attached project
2) Open scene Test1
3) Expand 'Grid' in the Hierarchy - observe children Tilemap and TilemapDupe
4) Tilemap has components Tilemap and TilemapRenderer. TilemapDupe has the script DuplicateTilemap attached
5) Click play
6) Observe that the Game Object TilemapDupe now has components Tilemap and Tilemap Renderer, but the tiles are not rendering in the scene
7) Click on Tilemap and copy component 'Tilemap'
8) 'Paste Component Values' on the Tilemap component of TilemapDupe
9) Observe that the tilemap now renders, even though no actual values changed in the component
Also present in 2018.2 and 2018.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment