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Particle System Renderer's Pivot Z value doesn't work when Render Mode i...
Repro steps: 1. Open QA attached project "repro_1076687" 2. Open scene "SampleScene" 3. Select "Particle System" GameObject in the H... Read more
Connecting Edges does not split the Edges at their midpoints and a new E...
To reproduce: 1. Download attached project "workbench-2018.2.zip" and open in Unity 2. Open "scene" scene 3. Press Tools > ProBuild... Read more
[Facebook] Player crashes when build and run with DirectX12 API
Player crashes when build and run with DirectX12 API Steps to Repro: 1. Create a new project 2. File >build settings > 3. Switch t... Read more
[Windows] New HD Render Pipeline project renders all black
To reproduce: 1. Create a new project 2. When creating the project select High Definition - RP (Preview) 3. When the project is open... Read more
[Burst] Internal compiler error while processing function `System.Void T...
Repro steps: 1. Open QA attached project "repro_1060148" 2. Jobs -> Burst Inspector 3. Select Test.Sys+ShouldDrawJob 4. Press Refres... Read more
[Metal][Editor] Resizing windows on Metal Editor causes them to jitter w...
Steps to reproduce: 1. Create a new Unity project 2. Dock some windows with left-aligned text to the very left of the Editor, e.g. ... Read more
[Animation2D] Project freezes when undoing bones for 2D Animation
How to reproduce: 1. Open the attached project 2. Select panda sprite and open Sprite Editor 3. Select one of the pandas and switch ... Read more
[Android] VideoPlayer does not support even framerates and shows differe...
Steps to reproduce: 1. Open QA attached project 2. Build & Run on Android device 3. Observe that framerate is 23.97602 instead of 24... Read more
Errors when scaling an image outside the scene view area
Steps to reproduce : - import the project attached - open the scene - try to scale the sprite outside the scene view edges and noti... Read more
[Tilemap] Painted tilemap disappears from Scene View when dragging the s...
Steps to reproduce: 1. Open attached project (tilemap-gone.zip) 2. Open 'TilemapTest' scene 3. Focus on the 'Grid' game object so i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP