Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.1f1
2018.4.1f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0b7
2020.1.0a1
Issue ID
1192471
Regression
No
[Deployment Management] "Build and Run" button should be disabled when making a build of other target platforms
"Build and Run" button should be disabled when making a build of other target platforms
Steps to reproduce:
1) Create a new project with other target platforms support installed
2) File > Build Settings
3) Target platform dropdown > Select different platform than the current OS
Actual result: "Build and Run" button is enabled and user can build and run for other platforms.
Expected Result: "Build and Run" button should be disabled when making a build of other target platforms
Occurring on: 2020.1.0a9, 2019.3.0b7, 2019.2.0f1, 2019.1.9f1, 2018.4.1f1, 2017.4.25f1
Environment: Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This is a minor issue and we should have a meaningful error message.