Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.1f1
2018.4.1f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
2019.3.0b7
2020.1.0a1
Issue ID
1192471
Regression
No
[Deployment Management] "Build and Run" button should be disabled when making a build of other target platforms
"Build and Run" button should be disabled when making a build of other target platforms
Steps to reproduce:
1) Create a new project with other target platforms support installed
2) File > Build Settings
3) Target platform dropdown > Select different platform than the current OS
Actual result: "Build and Run" button is enabled and user can build and run for other platforms.
Expected Result: "Build and Run" button should be disabled when making a build of other target platforms
Occurring on: 2020.1.0a9, 2019.3.0b7, 2019.2.0f1, 2019.1.9f1, 2018.4.1f1, 2017.4.25f1
Environment: Windows and Mac
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [XR] HMD is locked to the floor level and background is locked to the HMD movement when waking up the HMD after second forced sleep
- Physics Material 2D typed values are parsed and clamped before OnValidate
- Root Motion Node dropdown does not update visually when undoing a change with Ctrl+Z
- Variable names are not truncated in Property path info view panel in Data Source Path field
- Rotation gizmo extends beyond the gray circle and is warped 3when the selected GameObject is near a vertical edge of the Scene view
Resolution Note:
This is a minor issue and we should have a meaningful error message.