Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1066654
Regression
No
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Launch build
4. Host a server
5. Enter playmode in the Editor
6. Join a server
7. Press the onscreen fire button
8. Check scene objects in the Editor
Expected result: Bullet(Clone) objects are unspawned and not existent
Actual result: Bullet(Close) object are left in the scene
Reproduced on 2018.2.1f1, 2018.3.0a6
Unable to test earlier versions due to prefabs breaking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.