Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0f2
Issue ID
1066654
Regression
No
Network Spawned objects are not UnSpawned on the client side
Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Launch build
4. Host a server
5. Enter playmode in the Editor
6. Join a server
7. Press the onscreen fire button
8. Check scene objects in the Editor
Expected result: Bullet(Clone) objects are unspawned and not existent
Actual result: Bullet(Close) object are left in the scene
Reproduced on 2018.2.1f1, 2018.3.0a6
Unable to test earlier versions due to prefabs breaking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
- Scene flickers when using Mesh Output with SpriteLit Shader in 2D project
- “Cache Management” text is misaligned in Preferences > Package Manager
- [macOS] network permission shows the name of previously closed app when different app requests network access
- Delta value returned by mouse movementsMonitor is different when changing Screen Resolution
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.