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Won't Fix

Votes

0

Found in

2018.2.0f2

Issue ID

1066654

Regression

No

Network Spawned objects are not UnSpawned on the client side

Networking

-

Steps to reproduce:
1. Download and open the attached project
2. Build for standalone
3. Launch build
4. Host a server
5. Enter playmode in the Editor
6. Join a server
7. Press the onscreen fire button
8. Check scene objects in the Editor

Expected result: Bullet(Clone) objects are unspawned and not existent
Actual result: Bullet(Close) object are left in the scene

Reproduced on 2018.2.1f1, 2018.3.0a6
Unable to test earlier versions due to prefabs breaking

  1. Resolution Note:

    Mass closure of UNET Bugs.
    As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
    Closing this bug as part of cleaning-up the Bug List.

    If you feel this bug is really a road-blocker, you can reopen the bug and we will work this one.

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