Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.2.3p3
Issue ID
1067090
Regression
No
Selecting a GameObject in the Hierarchy highlights more than one GameObject after undoing a revert prefab instance
Not tested with new Prefabs since latest tested version was alpha 5.
Repro steps:
1. Open QA attached project "repro_1067090"
2. Open scene "Sample Scene"
3. In the Hierarchy expand GameObject "Cube"
4. Unparent the child GameObject "Capsule" by dragging it into the Hierarchy ( breaking the prefab instance )
5. Drag "Cube" into "Capsule"
6. Select "Capsule" and click "Revert" in the Inspector
7. Edit -> Undo Revert Prefab Instance or Ctlr+Z
8. In the Hierarchy select "Cube" several times
Expected: GameObject "Cube" gets highlighted
Actual: Several GameObjects are highlighted and after releasing the mouse button they get deselected
Reproducible with: 2017.2.3p3, 2017.4.9f1
Not reproducible with: 2018.1.9f1, 2018.2.2f1, 2018.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Crash on startup when Depth Stencil Format is set to S8_UINT
- Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
Add comment