Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b13
Issue ID
1033503
Regression
No
Albedo colors are not converted to linear space on FBX import
Material Albedo colors imported from FBX don't like right when the project is in linear color space.
Just like the texture importer, the Model importer should provide an option to convert material colors to sRGB or linear space. If linear is selected then Unity should gamma encode the material colors before embedding them into the resulting material.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Multiple exceptions are thrown after exiting Play mode when Layout Group component is displayed in Debug Inspector and Padding section is expanded
- ScrollView elements are not restored to their original positions after removing a Layout Group with Undo action
- "Assembly with name already exists" errors are thrown when two packages with different technical names resolve to the same namespace
- A Select Scene Entry is added to Undo History when Deleting while a Scene is selected in the Hierarchy
- The Add Component Menu's back arrow accumulates phantom levels when the Menu is repeatedly opened into a Category and closed without selecting
Add comment