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Won't Fix

Votes

4

Found in

2018.1.4f1

Issue ID

1065735

Regression

No

Ambient occlusion breaks in Main Display view when playing VR with Single-Pass Rendering

XR SDK

-

Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Set DesktopCamera to Display 2
4. Observe game view for Display 2

Expected result: ambient occlusion is properly applied
Actual result: ambient occlusion is broken

Reproduced on 2017.4.8f1(with github package), 2018.1.9f1(with pm package), 2018.2.1f1, 2018.3.0a5

notes: works normally with Multi-Pass or Scalable Ambient Obscurance mode

  1. Resolution Note:

    XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.

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