Search Issue Tracker
Won't Fix
Votes
4
Found in
2018.1.4f1
Issue ID
1065735
Regression
No
Ambient occlusion breaks in Main Display view when playing VR with Single-Pass Rendering
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Set DesktopCamera to Display 2
4. Observe game view for Display 2
Expected result: ambient occlusion is properly applied
Actual result: ambient occlusion is broken
Reproduced on 2017.4.8f1(with github package), 2018.1.9f1(with pm package), 2018.2.1f1, 2018.3.0a5
notes: works normally with Multi-Pass or Scalable Ambient Obscurance mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.