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Won't Fix
Votes
4
Found in
2018.1.4f1
Issue ID
1065735
Regression
No
Ambient occlusion breaks in Main Display view when playing VR with Single-Pass Rendering
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Set DesktopCamera to Display 2
4. Observe game view for Display 2
Expected result: ambient occlusion is properly applied
Actual result: ambient occlusion is broken
Reproduced on 2017.4.8f1(with github package), 2018.1.9f1(with pm package), 2018.2.1f1, 2018.3.0a5
notes: works normally with Multi-Pass or Scalable Ambient Obscurance mode
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Resolution Note:
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.