Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.3.0a7
Issue ID
1065953
Regression
No
[UI] Area's light range shows 'NaN' value when light's intensity is 0
Steps to repro:
1. Open attached project and 't1' scene;
2. Select 'Area Light' gameobject in the Hierarchy;
3. Observe Area light's 'Range' field value in the Inspector.
Actual result:
Range value shows 'NaN'. See attached actual.png screesnhot.
Expected result:
'Range' value shows '0', if light's intensity is 0.
Notes:
- Reproducible in 2018.3.0a7, 2018.2.2f1, 2018.1.9f1;
- Reproducible on Windows 10 and OSX 10.13.6.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment