Search Issue Tracker

By Design

Votes

0

Found in

5.6.0p2

Issue ID

905270

Regression

No

Lightmap generation uncontrolably amplified when Lightmap Parameter is set to transparent on a grate-like mesh

Progressive Lightmapper

-

Lightmap generation on a grate-like mesh bounces many rays of light and does not stop until everything that is surrounding it turns white

To reproduce:
1. Open Attached Unity project "Transparent GI Repro.zip"
2. Open scene called "scene"
3. Click anywhere in the scene view

Expected result: There should not be any light coming out of the mesh
Actual result: White light comes out of the mesh until everything surrounding the mesh turns white

Tested on: 5.6.0f1, 5.6.0f3, 5.6.0p2, 2017.1.0b1

Note: Creating a new 3d object and activating its Mesh Renderer --> Lightmap Static eliminates the bug on a grate-like mesh. If that new 3d object is deleted,
the bug comes back again.

Note: TransparentBug.gif shows how the bug is reproduced and Workaround.gif explains the first note

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.