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Votes
0
Found in
5.6.0p2
Issue ID
905270
Regression
No
Lightmap generation uncontrolably amplified when Lightmap Parameter is set to transparent on a grate-like mesh
Lightmap generation on a grate-like mesh bounces many rays of light and does not stop until everything that is surrounding it turns white
To reproduce:
1. Open Attached Unity project "Transparent GI Repro.zip"
2. Open scene called "scene"
3. Click anywhere in the scene view
Expected result: There should not be any light coming out of the mesh
Actual result: White light comes out of the mesh until everything surrounding the mesh turns white
Tested on: 5.6.0f1, 5.6.0f3, 5.6.0p2, 2017.1.0b1
Note: Creating a new 3d object and activating its Mesh Renderer --> Lightmap Static eliminates the bug on a grate-like mesh. If that new 3d object is deleted,
the bug comes back again.
Note: TransparentBug.gif shows how the bug is reproduced and Workaround.gif explains the first note
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