Search Issue Tracker
Fixed
Votes
0
Found in
5.5.2p1
Issue ID
905245
Regression
Yes
Build location window is named as Facebook instead of Standalone on OSX when target is set to Windows x86_64
To reproduce:
1. Create empty project
2. Build for Windows x86_64
Expected: Build location window will be named as Standalone
Actual: It is named as Facebook
Note: when target is set to Windows x86 build location window is named properly
Reproduced on: 5.6.0f3, p3
Not reproducible 5.5.3p2
Fixed in: 2017.3.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment