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Fixed in 2017.1.X
Votes
0
Found in
5.6.0b5
Issue ID
886044
Regression
No
Other clients do not receive Network Animator parameter changes until a different animation is played
Steps to reproduce on this project:
1. Download and open the attached project
2. Build for standalone
3. Launch 3 instances
4. Set one to run as server
5. Log in with user provided credentials on the other 2
6. Open inventory with E and P and equip the sword
7. Press Tab to enter combat mode
8. Move next to another player and click on him
Expected result: animation plays on both clients
Actual result: animation plays only on the attacking client
Reproduced on 5.5.3f1, 5.6.0p3, 2017.1.0b2
Notes:
- Animator value gets updated once another animation is played(e.g movement)
- Can be fixed by using [ClientRpc] instead of [TargetRpc] for the animation in PlayerCombatManager.cs, line 97
-Reproduced in both the editor and standalone build
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