Search Issue Tracker

Fixed in 2017.1.X

Votes

0

Found in

5.6.0b5

Issue ID

886044

Regression

No

Other clients do not receive Network Animator parameter changes until a different animation is played

Networking

-

Steps to reproduce on this project:
1. Download and open the attached project
2. Build for standalone
3. Launch 3 instances
4. Set one to run as server
5. Log in with user provided credentials on the other 2
6. Open inventory with E and P and equip the sword
7. Press Tab to enter combat mode
8. Move next to another player and click on him

Expected result: animation plays on both clients
Actual result: animation plays only on the attacking client

Reproduced on 5.5.3f1, 5.6.0p3, 2017.1.0b2

Notes:
- Animator value gets updated once another animation is played(e.g movement)
- Can be fixed by using [ClientRpc] instead of [TargetRpc] for the animation in PlayerCombatManager.cs, line 97
-Reproduced in both the editor and standalone build

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.