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Fixed in 2019.1



Found in


Issue ID




Crash on Scripting::ScriptingWrapperFor when destroying component with GameObject.DestroyImmediate after re-adding it



How to reproduce:
1. Open the "" project
2. Open the "SampleScene.unity" scene
3. Select "Directional Light" and "Cube" game objects via Hierarchy
4. In the Inspector open the "Network Identity" component context menu
5. Press "Selection to PhotonView"
6. Select the same game objects again
7. Remove "Photon View" component
8. Add "Network Identity" component
9. Repeat step 4-5

Actual result: Unity crashes. (gif attached)

Reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5.

Assertion failed: Assertion failed on expression: 'm_InstanceID != InstanceID_None' appears after first execution of the script.
The crash is caused by line: GameObject.DestroyImmediate(networkView); SelectiontoPhoton.cs: 45

Fixed in 2019.1.0a11.

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