Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2018.1.6f1
Issue ID
1056115
Regression
No
Crash on Scripting::ScriptingWrapperFor when destroying component with GameObject.DestroyImmediate after re-adding it
How to reproduce:
1. Open the "crash_on_change.zip" project
2. Open the "SampleScene.unity" scene
3. Select "Directional Light" and "Cube" game objects via Hierarchy
4. In the Inspector open the "Network Identity" component context menu
5. Press "Selection to PhotonView"
6. Select the same game objects again
7. Remove "Photon View" component
8. Add "Network Identity" component
9. Repeat step 4-5
Actual result: Unity crashes. (gif attached)
Reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.7f1, 2018.1.9f1, 2018.2.0f2, 2018.3.0a5.
Notes:
Assertion failed: Assertion failed on expression: 'm_InstanceID != InstanceID_None' appears after first execution of the script.
The crash is caused by line: GameObject.DestroyImmediate(networkView); SelectiontoPhoton.cs: 45
---------------------------------------------------
Fixed in 2019.1.0a11.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- GPU device suspended error when replaying a video in the Video Player with NVIDIA Vertical Sync set to Fast
- SetComponentEnabled uses class instead of struct when constraining Enableable Component type
- [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist
Add comment