Search Issue Tracker
By Design
Votes
2
Found in
2017.3.1p4
Issue ID
1061345
Regression
No
[Il2CPP][Mono] Garbage Collection causes memory leak
Steps to reproduce:
1. Open user attached project
2. Open and play the scene
3. Click "Create" in "Strong Test" row a few times to raise Mono memory
4. Select "set null" and GC in the first row
5. Observe that Mono memory is not fully cleaned
6. Replay the scene
7. Notice that Mono memory is not released
Reproduced in: 2018.3.0a5, 2018.2.0f2, 2018.1.9f1, 2017.4.7f1, 2017.3.2f1, 2017.2.3f1, 2017.1.3p2
Reproduced on:
Android
Windows standalone
Tested devices:
Sony Xperia Z2 (D6503), 6.0.1, CPU: Snapdragon 801 MSM8974PRO-AB, GPU: Adreno (TM) 330
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note:
The application memory raises, then goes down after some GC.Collect calls, and returns to a steady state of around 150MB.