Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
Issue ID
1061581
Regression
No
Tracked Pose Driver Pose Source values are clobbered when multiple GameObjects are selected
How to reproduce:
1) Create 2 GameObjects
2) Attach a Tracked Pose Driver to each GameObject
3) Change the pose source for one of the Tracked Pose Driver
4) Select both gameobjects
Expected:
The Tracked Pose Drivers retain their original values unless specifically edited by the user.
Observed:
Both Tracked Pose Driver pose sources are set to the value of the pose source of the Tracked Pose Driver that was selected first.
Observed in trunk 3e681eca9b01 (build 16 July 2018)
Reproduced in 2017.2.0f1. Tracked Pose Driver does not seem to exist in 2017.1 (checked 2017.1.0f3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment