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"Event EventCrouch called on client" error pops up when two classes impl...
How to reproduce: 1. Open attached Unity project "NetworkInterfaceTest" 2. Load scene "SampleScene" 3. Enter the Play mode 4. Press... Read more
[Android] System.Diagnostics.StopWatch don't track time properly when ap...
When the application is put on the background on Android Time.realtimeSinceStartup and System.Diagnostics.StopWatch either run slowe... Read more
[Progressive Lightmapper] shadows of alpha cutout materials are wrong wh...
Steps to reproduce: 1. Open the attached project 2. Open "BugReport" scene 3. In Lightmapping settings, make sure that Bounces is se... Read more
[iOS]Touching and dragging starts lagging when VoiceOver accessibility i...
To reproduce: 1. Open users attached project "TouchTest.zip" 2. Open "test.unity" scene 3. Build for iOS 4. Enable on iOS device Set... Read more
[2D] [Tilemap] Editor freezes when trying to flood-fill a large area wit...
To reproduce: - Open th sample scene and use the tile palette - try and drag some large rectangles with th existing blue tile in th... Read more
2d multithreading on/off inconsistent physics results
Inquiring on forums: https://forum.unity.com/threads/2d-use-multithreading-does-not-work-as-expected.532714 Read more
[iOS] Screen.safeArea returns a bigger view frustrum than Screen.width &...
To reproduce: 1. Open attached project "repro.zip" 2. Build for iOS 3. On iOS device go to Settings > Display & Brightness > View >... Read more
[Windows] Videos are rendered in different color spaces between Editor a...
There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferre... Read more
Platform switch speed regression due to package manager texture reimport
Switching between platforms has become a lot slower with the introduction of package manager. To reproduce: 1. Create a new project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUI.GradientField bleeds into adjacent columns when used in multi-column layout with increased row line height
- Extra spacing in the Project tab appears when using Perforce
- GameObject becomes invisible in Meta Quest when using Built-in Render Pipeline with DirectX12
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly