Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0f2
Issue ID
1036144
Regression
No
"Event EventCrouch called on client" error pops up when two classes implement same Interface and one of them is NetworkBehaviour
How to reproduce:
1. Open attached Unity project "NetworkInterfaceTest"
2. Load scene "SampleScene"
3. Enter the Play mode
4. Press "Crouch"
Expected result: Error shouldn't pop up because Networking is not used.
Actual result: "Event EventCrouch called on client" error pops up.
Reproduced with: 2018.2.0b7, 2018.1.4f1, 2017.4.5f1, 2017.2.3p1, 2017.1.4f1.
Note: NetworkBehavior class is not used in a scene.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)