Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b7
Issue ID
1045930
Regression
Yes
[2D] [Tilemap] Editor freezes when trying to flood-fill a large area with a non-square tile
To reproduce:
- Open th sample scene and use the tile palette
- try and drag some large rectangles with th existing blue tile in the scene
- notice that the editor becomes unresponsive
- this is even more obvious in a more complex tilemap, with multiple layers. In this simple example you'll definitely see some performance issues.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
R0oo0T
Nov 30, 2018 04:37
This is a serious problem.