Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0b3
Issue ID
1045459
Regression
No
[Progressive Lightmapper] shadows of alpha cutout materials are wrong when Bounces is set to more than 'None'
Steps to reproduce:
1. Open the attached project
2. Open "BugReport" scene
3. In Lightmapping settings, make sure that Bounces is set to something other than "None"
4. Generate Lighting
5. Observe the incorrect shadows (bounces_2.png)
Expected: bounces_none.png
Actual: bounces_2.png
Reproducible with: 2017.1.3p4, 2017.4.5f1, 2018.1.3f1, 2018.2.0b7, trunk (dff33b0a73e2)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files
Add comment