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Fixed in Unity 2018.3
2d multithreading on/off inconsistent physics results
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- One Input axis does not work after using Input.ResetInputAxes() while both axes are held down
- [UWP] Build fails when the project folder name has non-ascii character.
- [Audio] DSP Buffer Size sets to Best performance when pressing trying to set to default
- [iOS] In the generated XCode project all files which are in a ".plugin" Plug-in file becomes a Folder
- [Editor][UI] Dpad is not listed in the Binding Path when Action type is Vector2