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Unity crashes when debugging a string with an invalid Unicode character
How to reproduce: 1. Open the attached "1052246.zip" project 2. Open "main" scene and "BugRepro" script 3. Add a breakpoint in line ... Read more
.obj model scanned with Matterport camera does not import correctly, tak...
How to reproduce: 1. Open any project 2. Import "UserSubmitted.obj" model 3. Wait for the importation to complete (takes about 15 m... Read more
Sprites are order by their place in Hierarchy instead of their distance ...
How to reproduce: 1. Open attached project "SortingGroupOrder.zip" and scene "Test" 2. In Hierarchy window, select "SortingGroup" o... Read more
[2018.1][Android][.NET 4.x][IL2CPP] StackTrace is not printed when .apk ...
StackTraces are missing for exceptions when using IL2CPP and .NET 4.x runtime. By switching to .NET 3.5 runtime StackTraces are prin... Read more
Running the game causes .NET 4.X crash without stack trace
How to reproduce: 1. Open user-submitted project (quantum_unity.zip) 2. Play QuantumMenu scene 3. Write "test" in username field and... Read more
NetworkIdentity has overrides that can not be applied
A NetworkIdentity component in a prefab instance will show up in the overrides menu and "modified component" context menu. Choosing ... Read more
VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce: 1. Open attached project 2. In the Main menu press Test > Test 3. In the Test window click on "Set to Android/Cardboar... Read more
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Press "C" to take the photo 4. Open the photo in ... Read more
[ECS] DisableAutoCreation prevents system from updating, even with Alway...
Reproduction steps: 1. Open the attached project "TestSystemUpdateBug.zip"; 2. Open the SampleScene; 3. Enter a play mode; 4. Observ... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce: 1. Open attached Unity project "Network" 2. Build game 3. Play game in the build and in an editor 4. Initialize Br... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL