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[Dynamic Batching] Batching breaks vertex shader transformations
To reproduce:1. Open project BatchingBug2. Open scene Level_013. Enable dynamic batching4. Enter play mode5. Click on the game view.... Read more
RenderTextures do not work correctly for the Android
RenderTextures cannot be created, instead resulting in a NullReferenceException. Unity Versions:4.2.0f4 (38efbd14869d)4.3.0b1 (2f830... Read more
Slowly unlocking WP8 device fires additional pause event after the last ...
Steps to reproduce:1. Create a project that prints out OnApplicationPause(bool) calls.2. Deploy it to Windows Phone 8 device3. Press... Read more
Normal maps colour data is different on standalone vs platforms
To reproduce:1. Open project NormalMap2. Open scene 13. Check NormalMap appearance on standalone vs iOS/Mac (screns attached) Also, ... Read more
Scrambled text in Application-dataPath.html
Steps to reproduce : - open http://docs.unity3d.com/Documentation/ScriptReference/Application-dataPath.html and notice the scrambled... Read more
Keyboard focus cannot be set in an EditorWindow using GUI.FocusControl()
Steps to reproduce : - import the project attached- go to File > Open Test Window- start typing and notice that the window is not... Read more
Input.GetKeyUp, GetKeyDown, and GetKey do not behave properly on OSX build
Steps to reproduce : - import the project attached- build and run the scene- play the build- hold cmd and press X- release both keys... Read more
Scripting documentation for all the 2D classes is missing.
Scripting documentation for all the 2D classes is missing. The following components do not have scripting references: - Sprite- Spri... Read more
Optimize GameObjects only works in a character that has its own Avatar
Steps to reproduce : - select a character- in the inspector disable Optimize GameObjects- set the rig to Generic and hit apply- enab... Read more
When adding a new animation from the Animation window, while Animator is...
Steps to reproduce : - have the Animator Window visible in the Editor- create an object, open Animation window add a new Clip and An... Read more
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