Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.1p3
Issue ID
1044865
Regression
No
[Windows] Videos are rendered in different color spaces between Editor and Standalone player
There appears to be a break in orthogonality between how videos are rendered to the screen when using linear color space and deferred rendering. When the video is rendered in editor User needs to use a material to convert to linear colorspace however, when the player is built the video appears over-brightened. This appears to be due to differences in the way videos render in editor vs standalone and the color space of their target buffer. Removing the material causes the movie to render correctly in the standalone player, but darkened in the editor. The behavior should not be different between the two. The User used Renderdoc to inspect the draw calls for both editor and standalone player and found that they have completely different render paths.
To reproduce:
1. Download attached project "linear movie bug.zip" and open in Unity
2. Open "main" scene
3. Enter Play mode
4. Observe that the video plays exactly as it would if it were played externally to Unity
5. Exit Play mode
6. Build and Run project
7. Run the build and observe that a video is over-brightened when comparing with Editor
Notes:
- This issue reproduces only on Windows
- On OSX this issue does not reproduce
- Issue images are in Comments section
- Removing the material causes the video to render correctly in the standalone player, but darkened in the editor
- Starting from Unity 2018.1.0a2 and newer in both Editor and Standalone player videos are rendered brighter than they should
Reproduced on Unity 2017.1.4f1, 2017.2.3p1, 2017.3.2f1, 2017.4.5f1 and 2018.1.0a1
Videos are brighter than they should on both Editor and Standalone player on Unity 2018.1.0a2, 2018.1.4f1, 2018.2.0b7 and 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment