Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a5
2021.2.0a14
Issue ID
1329140
Regression
Yes
Editor performance in the Scene View regressed drastically when multi selecting GameObjects
How to reproduce:
1. Open the attached project "Repro 3d"
2. Open the "Repro scene"
3. In the Hierarchy's select all of the objects
4. Observe the Scene View's poor performance
Expected result: the Scene View is still functional when multi inspecting high number of GameObjects (See expected result video)
Actual result: the Scene View is slowed down drastically when multi inspecting high number of GameObjects (See actual result vidoe. The scene only has 100 objects and it is pretty much unusable)
Reproduced in: 2021.2.0a14, 2021.2.0a5
Not reproducible in: 2021.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assigned font's bold/font-weight styles render using Default Font's assets when Default Font has corresponding style assets defined in TMP Settings
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
Resolution Note (fix version 2021.2):
Fixing selection outline causing performance drops in SceneView
Resolution Note (fix version 2021.2):
https://ono.unity3d.com/unity/unity/pull-request/128490/_/2021.2/st/backport-1329140-outline-performance-editor