Search Issue Tracker
Fixed in 11.0.0
Votes
1
Found in [Package]
10.1.0
Issue ID
1328012
Regression
Yes
[URP] 2D Light gets culled when one light is using 2 Target Sorting Layers and another offscreen light is using one same layer
How to reproduce:
1. Open the attached "1328012_Repro" project
2. Open the "Test" Scene
3. In the Scene view move the Camera so only one 2D Light would be visible
Expected results: The 2D Light stays visible
Actual results: The 2D Light becomes invisible
Reproducible with: 10.1.0 (2020.2.0b9), 10.4.0 (2020.3.5f1)
Not reproducible with: 7.6.0 (2019.4.24f1), 10.0.0-preview.26 (2020.2.0b9), 11.0.0 (2021.1.2f1), 12.0.0 (2021.2.0a13)
Notes:
- Happens with every 2D Light Type
- If one 2D Light has 2 Target Sorting Layers checked that are in a row in order (for example 1st and 2nd layer) and no other 2D Light are using those layers then that light will get culled no matter what (also not reproducible in URP 11.0.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 11.0.0):
Fixed in URP 11.0.0 available in Unity 2021.1.0a10 and above
Resolution Note (fix version 11.0.0):
Fixed in URP 10.8.1