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Won't Fix

Votes

0

Found in

5.6.0f3

Issue ID

898544

Regression

No

If the NavMesh Link Start/End point is changed at runtime the Agent jumps to World Origin before teleporting to destination

AI Navigation

-

How to reproduce:

1. Open attached project
2. Open scene LinkEndsTest.unity
3. Play the scene
4. In the Game View, click on the plane with the green cube
- Note that the Agent moves towards the yellow sphere, then jumps to the red cylinder before appearing at the green cube
- This does not happen if the "Update" flag is unchecked (it can be found on the NavMeshLinkPoint component of the Start/End point gameobjects)

- Reproduced in 5.6.0f3 (497a0f351392)

  1. Resolution Note:

    Modifying the NavMeshLink while the Agent is traversing it is currently not supported.

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