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Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
898544
Regression
No
If the NavMesh Link Start/End point is changed at runtime the Agent jumps to World Origin before teleporting to destination
How to reproduce:
1. Open attached project
2. Open scene LinkEndsTest.unity
3. Play the scene
4. In the Game View, click on the plane with the green cube
- Note that the Agent moves towards the yellow sphere, then jumps to the red cylinder before appearing at the green cube
- This does not happen if the "Update" flag is unchecked (it can be found on the NavMeshLinkPoint component of the Start/End point gameobjects)
- Reproduced in 5.6.0f3 (497a0f351392)
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Resolution Note:
Modifying the NavMeshLink while the Agent is traversing it is currently not supported.