Search Issue Tracker
Fixed
Votes
0
Found in
5.5.1f1
Issue ID
894226
Regression
No
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin.
Steps to reproduce:
1. Create a New project
2. Import Glow VR plugin
3. Player settings > Other settings > Virtual reality supported = true and Virtual Reality SDKs: OpenVR
4. Open scene "Demo" and play
Result: Unity crashes with a stack trace AnimationCurveTpl<float>::IsValid.
Reproduced with: 5.5.1f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
Add comment