Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f3
Issue ID
897559
Regression
No
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce:
1. Open attached project
2. Go to lighting -> scene
3. Make sure that stationary lighting is set to progressive
4. Turn on Auto-Generate
5. Observe the rising RAM usage in the task manager
Expected result: Progressive lightmapper RAM usage should not be this high, memory should be released
Reproduced in: 2017.1.0a6, 2017.1.0a4, 5.6.0f3, 5.6.0b6
Comments (1)
-
Trepidation
Aug 30, 2017 18:24
Unity's Progressive lightmapper tries to use over 32GB of memory (runs out of memory on my machine at that point), on the Blacksmith Bridge scene from Unity. Who the hell has that much memory?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
This is a duplicate of issue #1204993