Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.0f3
Issue ID
897559
Regression
No
Progressive Lightmapper - extremely high RAM usage, memory is not released
Steps to reproduce:
1. Open attached project
2. Go to lighting -> scene
3. Make sure that stationary lighting is set to progressive
4. Turn on Auto-Generate
5. Observe the rising RAM usage in the task manager
Expected result: Progressive lightmapper RAM usage should not be this high, memory should be released
Reproduced in: 2017.1.0a6, 2017.1.0a4, 5.6.0f3, 5.6.0b6
-
Trepidation
Aug 30, 2017 18:24
Unity's Progressive lightmapper tries to use over 32GB of memory (runs out of memory on my machine at that point), on the Blacksmith Bridge scene from Unity. Who the hell has that much memory?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
This is a duplicate of issue #1204993